If I smoked, I’d have a cigarette right now

I am exhausted, but happy, appropriate side effects to moderating the first panel at the first annual Sex in Video Games conference.

My panel, on the challenges of distributing adult-themed games, was filled with excellent clientele: Peter Payne, creator of the ultimate Japanese culture website J-List, Gabe Zichermann, of the digital download site Boonty, and Daniel Terdiman, tech culture writer for CNET. Terdiman’s website posted a general overview, but he’ll do a full feature later this week.

The panels and lectures were good, but the discussions over lunch, by the water table, in the hallway - that’s when it was apparent that no other place had there been such a concentrated number of people dedicated to this one subject. It was refreshing.

Our conversations leaned towards:

  • How the adult entertainment industry was connecting to the video game industry, or vice versa, and the benefits and challenges of the relationship.
  • Why cybersex would have certain advantages compared to traditional physical sex.
  • How Second Life and other virtual lifestyle games have opened people to new possibilities, and if this was the future of online sexual expression.
  • If brief sex scenes will be fully accepted as a normal plot device as they are in movies and books.

As expected with the first day, we didn’t come up with any answers! Collectively, however, I think we raised our awareness of the topic and broadened our horizon by hearing different viewpoints (gamer, developer, journalist, artist, etc.). Ideally, this better understanding will make me better as a sex journalist, a game journalist and, most importantly, as a pop culture documentarian.

I’m too drained from the day, but hopefully Wired’s Regina Lynn and Annalee Newitz, who both gave excellent conversation, will post more about the conference this week!

5 Responses to “If I smoked, I’d have a cigarette right now”

  1. Vera Newman Says:

    Wish I was there: sounds like it was a good first year. Hope to see you there next year..

  2. Regina Lynn Says:

    Vera, we’d love to have you.

    Damon, I agree — the panels and speakers were fantastic, but it was the small group and individual conversations that really made this conference great. Lovely to meet you and I look forward to seeing you around!

  3. Damon Brown Says:

    Between government legislation heating up and roughly a dozen sex-oriented games on the platter, I’m pretty sure there will be even more to talk about next year! Hope you’re able to come.

  4. Damon Brown Says:

    Likewise, Regina! I can’t wait to catch up on my work so I can dig into your book.

  5. Damon Brown | Freelance Writer » Blog Archive » Frecklebitches Says:

    [...] Like sex in video games or Screen Actor Guild digital boycotts [3], real-world representations in video games weren’t much of an hotbed issue in the beginning. The first real-world video game ad I remember seeing was a Shell gas billboard in Pole Position, circa 1981. Roughly around the same time, Microsoft’s Flight Simulator version one was rocking the computer charts… with white vector lines [4]. Gamers praised both for having the best real-world experiences. Although I was a youngin’, I was one of those gamers. [...]

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